Apple, in collaboration with the University of Hong Kong, has introduced a new rendering framework named LGTM, which stands for "Less Gaussians, Texture More." This framework is designed to overcome the rendering bottlenecks associated with achieving 4K ultra-high-definition visual quality. The core innovation of LGTM lies in decoupling the geometric structure of 3D scenes from surface textures. This approach simplifies geometric complexity while achieving high-quality visuals through layered texture application. Traditional methods, like feed-forward 3D Gaussian splatting, can quickly convert 2D images into 3D scenes but face exponential computational demands at higher resolutions, straining device capabilities. To address this, LGTM employs a two-step strategy. First, the model learns the scene structure from low-resolution images, ensuring a perfect geometric framework for 2K or 4K rendering. Subsequently, a second network focuses on detail processing, precisely mapping high-resolution textures onto the geometry. This division of labor effectively avoids the full computational pipeline consumption typically required. For everyday users, this technology promises to significantly enhance the Apple Vision Pro headset experience. With combined displays offering approximately 23 million pixels—exceeding the pixel count of a 4K TV per eye—existing rendering techniques often create performance bottlenecks, leading to lag or blur. LGTM aims to resolve this computational challenge, delivering smoother and more immersive visuals. In practical demonstrations, 3D scenes generated with the LGTM framework show marked improvements in texture detail and text clarity, producing near-photorealistic results. This advancement indicates that future headset users will enjoy more realistic and sharper visual experiences in virtual environments.